UCommonInputSubsystem::SetGamepadInputType
Module
|
CommonInput
|
Header
|
/Engine/Plugins/Experimental/CommonUI/Source/CommonInput/Public/CommonInputSubsystem.h
|
Include
|
#include "CommonInputSubsystem.h"
|
Source
|
/Engine/Plugins/Experimental/CommonUI/Source/CommonInput/Private/CommonInputSubsystem.cpp
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=CommonInputSubsystem)
void SetGamepadInputType
(
const FName & InGamepadInputType
)
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