| FTableRowBase
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Module |
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Header |
/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Public/CommonUITypes.h |
Include |
#include "CommonUITypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FCommonInputActionDataBase : public FTableRowBase
Name | Description | ||
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DefaultGamepadInputTypeInfo |
Default input state for gamepads |
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DisplayName |
User facing name (used when NOT a hold action) |
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GamepadInputOverrides |
Override the input state for each input method |
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HoldDisplayName |
User facing name used when it IS a hold action |
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KeyboardInputTypeInfo |
Key to bind to for each input method |
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TouchInputTypeInfo |
Override the displayed brush for each input method |
Name | Description | |
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FCommonInputActionDataBase() |
Name | Description | ||
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CanDisplayInReflector ( |
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GetCurrentInputActionIcon ( |
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const FCommo... |
GetCurrentInputTypeInfo ( |
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const FCommo... |
GetInputTypeInfo ( |
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HasHoldBindings() |
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IsKeyBoundToInputActionData ( |
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IsKeyBoundToInputActionData ( |
Name | Description | ||
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OnPostDataImport ( |
Can be overridden by subclasses; Called whenever the owning data table is imported or re-imported. |
Name | Description | ||
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operator!= ( |
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operator== ( |