FCommonNumberFormattingOptions

Windows
MacOS
Linux

References

Module

CommonUI

Header

/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Public/CommonNumericTextBlock.h

Include

#include "CommonNumericTextBlock.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FCommonNumberFormattingOptions

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

int32

 

MaximumFractionalDigits

How many fractional digits should be shown at maximum? May cause rounding. IE: HalfFromZero rounding and a maximum of 2 fractional digits means 0.009 -> "0.01".

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

int32

 

MaximumIntegralDigits

How many integral digits should be shown at maximum? May cause rounding. IE: A maximum of 2 integral digits means 100.0 -> "99".

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

int32

 

MinimumFractionalDigits

How many fractional digits should be shown at minimum? May cause digit "padding". IE: A minimum of 2 fractional digits means 1.0 -> "1.00".

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

int32

 

MinimumIntegralDigits

How many integral digits should be shown at minimum? May cause digit "padding". IE: A minimum of 3 integral digits means 1.0 -> "001".

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

TEnumAsByte< ER...

 

RoundingMode

The rounding mode to be used when the actual value can not be precisely represented due to restrictions on the number of integral or fractional digits. See values for details.

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

bool

 

UseGrouping

Should the numerals use group separators. IE: "1,000,000".

Constructors

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss