Module |
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Header |
/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Public/CommonNumericTextBlock.h |
Include |
#include "CommonNumericTextBlock.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FCommonNumberFormattingOptions
Name | Description | ||
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MaximumFractionalDigits |
How many fractional digits should be shown at maximum? May cause rounding. IE: HalfFromZero rounding and a maximum of 2 fractional digits means 0.009 -> "0.01". |
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MaximumIntegralDigits |
How many integral digits should be shown at maximum? May cause rounding. IE: A maximum of 2 integral digits means 100.0 -> "99". |
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MinimumFractionalDigits |
How many fractional digits should be shown at minimum? May cause digit "padding". IE: A minimum of 2 fractional digits means 1.0 -> "1.00". |
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MinimumIntegralDigits |
How many integral digits should be shown at minimum? May cause digit "padding". IE: A minimum of 3 integral digits means 1.0 -> "001". |
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TEnumAsByte< ER... |
RoundingMode |
The rounding mode to be used when the actual value can not be precisely represented due to restrictions on the number of integral or fractional digits. See values for details. |
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UseGrouping |
Should the numerals use group separators. IE: "1,000,000". |
Name | Description | |
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FCommonNumberFormattingOptions() |