Module |
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Header |
/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Public/Input/CommonUIInputTypes.h |
Include |
#include "Input/CommonUIInputTypes.h" |
struct FBindUIActionArgs
Name | Description | ||
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ActionTag |
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bConsumeInput |
True to have this binding consume the triggering key input. |
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bDisplayInActionBar |
Whether this binding can/should be displayed in a CommonActionBar (if one exists) |
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bIsPersistent |
A persistent binding is always registered and will be executed regardless of the activation status of the binding widget's parentage. |
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InputMode |
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KeyEvent |
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LegacyActionTableRow |
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FSimpleDelegate |
OnExecuteAction |
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OnHoldActionProgressed |
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OverrideDisplayName |
Optional display name to associate with this binding instead of the default |
Name | Description | |
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FBindUIActionArgs ( |
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FBindUIActionArgs ( |
: DarenC - Remove legacy. |
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FBindUIActionArgs ( |
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FBindUIActionArgs ( |
: DarenC - Remove legacy. |
Name | Description | ||
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ActionHasHoldMappings() |
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GetActionName() |
Name |
Description |
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FOnHoldActionProgressed |
If the bound action has any hold mappings, this will fire each frame while held. |