UAnalogSlider

A simple widget that shows a sliding bar with a handle that allows you to control the value between 0..1.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

CommonUI

Header

/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Public/AnalogSlider.h

Include

#include "AnalogSlider.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAnalogSlider : public USlider

Remarks

A simple widget that shows a sliding bar with a handle that allows you to control the value between 0..1.

No Children

Variables

Name Description

Protected variable

TSharedPtr< SAn...

 

MyAnalogSlider

Public variable UProperty Category BlueprintAssignable

FOnFloatValueCh...

 

OnAnalogCapture

Called when the value is changed by slider or typing.

Constructors

Name Description

Public function

UAnalogSlider

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

HandleInputMethodChanged

(
    ECommonInputType CurrentInputType
)

Public function

void

 

HandleOnAnalogCapture

(
    float InValue
)

Overridden from UWidget

Name Description

Public function Virtual

TSharedRef< ...

 

RebuildWidget()

Function implemented by all subclasses of UWidget is called when the underlying SWidget needs to be constructed.

Public function Virtual

void

 

SynchronizeProperties()

Applies all properties to the native widget if possible.

Overridden from UVisual

Name Description

Public function Virtual

void

 

ReleaseSlateResources

(
    bool bReleaseChildren
)

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