InputActions

List all the input actions that this common action widget is intended to represent.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category=CommonActionWidget,
          Meta=(RowType=CommonInputActionDataBase, TitleProperty="RowName"))
TArray< FDataTableRowHandle > InputActions

Remarks

List all the input actions that this common action widget is intended to represent. In some cases you might have multiple actions that you need to represent as a single entry in the UI. For example - zoom, might be mouse wheel up or down, but you just need to show a single icon for Up & Down on the mouse, this solves that problem.

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