[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category=CommonActionWidget,
Meta=(RowType=CommonInputActionDataBase, TitleProperty="RowName"))
TArray< FDataTableRowHandle > InputActions
List all the input actions that this common action widget is intended to represent. In some cases you might have multiple actions that you need to represent as a single entry in the UI. For example - zoom, might be mouse wheel up or down, but you just need to show a single icon for Up & Down on the mouse, this solves that problem.