Module |
|
Header |
/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Public/CommonActivatableWidget.h |
Include |
#include "CommonActivatableWidget.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=ActivatableWidget,
Meta=(DisplayName="Get Desired Focus Target"))
UWidget * BP_GetDesiredFocusTarget() const
Implement to provide the desired widget to focus if/when this activatable becomes the primary active widget.
This is a fallback used only if the native class parentage does not provide a target.