UCommonActivatableWidget::BP_GetDesiredFocusTarget

Implement to provide the desired widget to focus if/when this activatable becomes the primary active widget.

Windows
MacOS
Linux

References

Module

CommonUI

Header

/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Public/CommonActivatableWidget.h

Include

#include "CommonActivatableWidget.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=ActivatableWidget,
          Meta=(DisplayName="Get Desired Focus Target"))
UWidget * BP_GetDesiredFocusTarget() const

Remarks

Implement to provide the desired widget to focus if/when this activatable becomes the primary active widget.

This is a fallback used only if the native class parentage does not provide a target.

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