UCommonActivatableWidget::BP_OnHandleBackAction

Override in BP implementations to provide custom behavior when receiving a back action

Windows
MacOS
Linux

References

Module

CommonUI

Header

/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Public/CommonActivatableWidget.h

Include

#include "CommonActivatableWidget.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=ActivatableWidget,
          Meta=(DisplayName="On Handle Back Action"))
bool BP_OnHandleBackAction()

Remarks

Override in BP implementations to provide custom behavior when receiving a back action

Only called if native code in the base class hasn't handled it in NativeOnHandleBackAction

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss