Module |
|
Header |
/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Public/CommonActivatableWidget.h |
Include |
#include "CommonActivatableWidget.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=ActivatableWidget,
Meta=(DisplayName="On Handle Back Action"))
bool BP_OnHandleBackAction()
Override in BP implementations to provide custom behavior when receiving a back action
Only called if native code in the base class hasn't handled it in NativeOnHandleBackAction