[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Activation, Meta=(EditCondition=bSupportsActivationFocus))
If false
True to prefer automatically restoring focus to the widget that was focused when this widget last became the non-leafmost-active-widget. If true and a valid restoration candidate exists, we'll use that. If it doesn't, we rely on GetDesiredFocusTarget() /**Returns the desired widget to focus when this Widget Activates.