[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="Common Border", Meta=(ExposeOnSpawn=true))
TSubclassOf< UCommonBorderStyle > Style
References the border style to use
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="Common Border", Meta=(ExposeOnSpawn=true))
TSubclassOf< UCommonBorderStyle > Style
References the border style to use