InputPriority

This is the priority for the TriggeringInputAction.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category=Input, Meta=(ExposeOnSpawn=true))
int32 InputPriority

Remarks

This is the priority for the TriggeringInputAction. The first, HIGHEST PRIORITY widget will handle the input action, and no other widgets will be considered. Additionally, no inputs with a priority below the current ActivatablePanel's Input Priority value will even be considered!

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