[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable, Category="Events", Meta=(AllowPrivateAccess=true))
FCommonSelectedStateChangedBase OnSelectedChangedBase
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable, Category="Events", Meta=(AllowPrivateAccess=true))
FCommonSelectedStateChangedBase OnSelectedChangedBase