UCommonButtonBase::SetSelectedInternal
Internal method to allow the selected state to be set regardless of selectability or toggleability
Module
|
CommonUI
|
Header
|
/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Public/CommonButtonBase.h
|
Include
|
#include "CommonButtonBase.h"
|
Source
|
/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Private/CommonButtonBase.cpp
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(BlueprintProtected="true"), Category="Common Button")
void SetSelectedInternal
(
bool bInSelected,
bool bAllowSound,
bool bBroadcast
)
Internal method to allow the selected state to be set regardless of selectability or toggleability
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