[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category=Input)
TEnumAsByte< EButtonTouchMethod::Type > TouchMethod
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category=Input)
TEnumAsByte< EButtonTouchMethod::Type > TouchMethod