TriggeringInputAction

The input action that is bound to this button.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category=Input,
          Meta=(ExposeOnSpawn=true, RowType=CommonInputActionDataBase))
FDataTableRowHandle TriggeringInputAction

Remarks

The input action that is bound to this button. The common input manager will trigger this button to click if the action was pressed

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