| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Public/CommonGameViewportClient.h |
Include |
#include "CommonGameViewportClient.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Within=Engine, Transient, Config=Engine)
class UCommonGameViewportClient : public UGameViewportClient
Name | Description | ||
---|---|---|---|
|
RerouteAxis |
||
|
RerouteBlockedInput |
||
|
RerouteInput |
||
|
RerouteTouch |
Name | Description | |
---|---|---|
|
UCommonGameViewportClient ( |
Name | Description | |
---|---|---|
|
~UCommonGameViewportClient() |
Name | Description | ||
---|---|---|---|
|
HandleRerouteAxis |
Default Handler for Axis input. |
|
|
HandleRerouteInput ( |
Default Handler for Key input. |
|
|
HandleRerouteTouch ( |
Default Handler for Touch input. |
|
|
IsKeyPriorityAboveUI ( |
Console window & fullscreen shortcut have higher priority than UI |
|
|
FOnRerouteAx... |
OnRerouteAxis() |
|
|
FOnRerouteIn... |
OnRerouteBlockedInput() |
|
|
FOnRerouteIn... |
OnRerouteInput() |
|
|
FOnRerouteTo... |
OnRerouteTouch() |
Name | Description | ||
---|---|---|---|
|
InputAxis |
Check an axis movement received by the viewport. |
|
|
InputKey ( |
Check a key event received by the viewport. |
|
|
InputTouch |
Check a key event received by the viewport. |