Module |
|
Header |
/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Public/CommonLazyImage.h |
Include |
#include "CommonLazyImage.h" |
Source |
/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Private/CommonLazyImage.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=LazyImage)
void SetBrushFromLazyMaterial
(
const TSoftObjectPtr< UMaterialInterface > & LazyMaterial
)
Set the brush from a lazy material asset pointer - will load the material as needed.