Module |
|
Header |
/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Public/CommonLazyImage.h |
Include |
#include "CommonLazyImage.h" |
Source |
/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Private/CommonLazyImage.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=LazyImage)
void SetBrushFromLazyTexture
(
const TSoftObjectPtr< UTexture2D > & LazyTexture,
bool bMatchSize
)
Set the brush from a lazy texture asset pointer - will load the texture as needed.