UCommonLazyImage::SetMaterialTextureParamName

Establishes the name of the texture parameter on the currently applied brush material to which textures should be applied.

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MacOS
Linux

References

Module

CommonUI

Header

/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Public/CommonLazyImage.h

Include

#include "CommonLazyImage.h"

Source

/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Private/CommonLazyImage.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=LazyImage)
void SetMaterialTextureParamName
(
    FName TextureParamName
)

Remarks

Establishes the name of the texture parameter on the currently applied brush material to which textures should be applied. Does nothing if the current brush resource object is not a material.

that this is cleared out automatically if/when a new material is established on the brush. You must call this function again after doing so if the new material has a texture param.

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