[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="Size Interpolation", Meta=(ClampMin="0.0"))
float PostInterpolationShrinkDuration
The desired width of the formatted text may change rapidly and erratically during interpolation due to font glyph dimensions. To combat this, the desired width of the text will never shrink during interpolation. Once interpolation completes, the desired width will shrink over the duration specified.