UCommonRichTextBlock

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

CommonUI

Header

/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Public/CommonRichTextBlock.h

Include

#include "CommonRichTextBlock.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UCommonRichTextBlock : public URichTextBlock

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bTintInlineIcon

Toggle it on if the text color should also tint the inline icons.

Public variable UProperty Category, EditAnywhere

ERichTextInline...

 

InlineIconDisplayMode

Functions

Overridden from URichTextBlock

Name Description

Protected function Virtual

void

 

ApplyUpdatedDefaultTextStyle()

Public function Virtual

void

 

SetText

(
    const FText& InText
)

Directly sets the widget text.

Overridden from UWidget

Name Description

Public function Virtual

const FText

 

GetPaletteCategory()

Gets the palette category of the widget

Public function Virtual

void

 

OnCreationFromPalette()

Called by the palette after constructing a new widget, allows the widget to perform interesting default setup that we don't want to be UObject Defaults.

Protected function Virtual

TSharedRef< ...

 

RebuildWidget()

Function implemented by all subclasses of UWidget is called when the underlying SWidget needs to be constructed.

Protected function Virtual

void

 

SynchronizeProperties()

Applies all properties to the native widget if possible.

Overridden from UVisual

Name Description

Public function Virtual

void

 

ReleaseSlateResources

(
    bool bReleaseChildren
)

Overridden from UObject

Name Description

Public function Virtual Const

bool

 

CanEditChange

(
    const FProperty* InProperty
)

Called by the editor to query whether a property of this object is allowed to be modified.

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.

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