UCommonTextBlock

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

CommonUI

Header

/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Public/CommonTextBlock.h

Include

#include "CommonTextBlock.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=CommonUI, defaultconfig, ClassGroup=UI,
       Meta=(Category="Common UI", DisplayName="Common Text"))
class UCommonTextBlock : public UTextBlock

Constructors

Name Description

Public function

UCommonTextBlock

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function UFunction BlueprintCallable, Category

void

 

ResetScrollState()

Public function UFunction BlueprintCallable, Category

void

 

SetStyle

(
    TSubclassOf< UCommonTextStyle > InS...
)

Public function UFunction BlueprintCallable, Category

void

 

SetTextCase

(
    bool bUseAllCaps
)

Public function UFunction BlueprintCallable, Category

void

 

SetWrapTextWidth

(
    int32 InWrapTextAt
)

Overridden from UTextBlock

Name Description

Public function Virtual

void

 

SetText

(
    FText InText
)

Directly sets the widget text.

Overridden from UWidget

Name Description

Protected function Virtual

const FText

 

GetPaletteCategory()

Gets the palette category of the widget

Protected function Virtual

void

 

OnCreationFromPalette()

Called by the palette after constructing a new widget, allows the widget to perform interesting default setup that we don't want to be UObject Defaults.

Protected function Virtual

TSharedRef< ...

 

RebuildWidget()

Function implemented by all subclasses of UWidget is called when the underlying SWidget needs to be constructed.

Protected function Virtual

void

 

SynchronizeProperties()

Applies all properties to the native widget if possible.

Overridden from UVisual

Name Description

Public function Virtual

void

 

ReleaseSlateResources

(
    bool bReleaseChildren
)

Overridden from UObject

Name Description

Protected function Virtual Const

bool

 

CanEditChange

(
    const FProperty* InProperty
)

Called by the editor to query whether a property of this object is allowed to be modified.

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.

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