| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Public/CommonTextBlock.h |
Include |
#include "CommonTextBlock.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable, ClassGroup=UI, Meta=(Category="Common UI"))
class UCommonTextStyle : public UObject
All properties must be EditDefaultsOnly, BlueprintReadOnly !!! -- We return the CDO to blueprints, so we cannot allow any changes (blueprint doesn't support const variables)
Name | Description | ||
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bUsesDropShadow |
Whether or not the style uses a drop shadow |
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Color |
The color of the text |
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Font |
The font to apply at each size |
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float |
LineHeightPercentage |
The amount to scale each lines height by at each size |
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Margin |
The amount of blank space left around the edges of text area at each size |
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ShadowColor |
The drop shadow color |
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ShadowOffset |
The offset of the drop shadow at each size |
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StrikeBrush |
The brush used to draw an strike through the text (if any) |
Name | Description | |
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UCommonTextStyle() |
Name | Description | ||
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ApplyToTextBlock ( |
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GetColor ( |
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GetFont ( |
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float |
GetLineHeightPercentage() |
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GetMargin ( |
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GetShadowColor ( |
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GetShadowOffset ( |
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GetStrikeBrush ( |
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ToTextBlockStyle ( |