ACompositingElement::GetOpacity

Return the rendering opacity of current composure actor.

Windows
MacOS
Linux

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h

Include

#include "CompositingElement.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Composure|Element")
float GetOpacity() const

Remarks

Return the rendering opacity of current composure actor.

Returns

float The rendering opacity of current composure element.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss