ACompositingElement::IsSubElement

Determines whether current composure element is a child of another composure element or not.

Windows
MacOS
Linux

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h

Include

#include "CompositingElement.h"

Source

/Engine/Plugins/Compositing/Composure/Source/Composure/Private/CompositingElement.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Composure|Element")
bool IsSubElement() const

Remarks

Determines whether current composure element is a child of another composure element or not.

Returns

bool Whether current composure actor is a child actor or not.

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