ACompositingElement::RegisterPassResult
Module
|
Composure
|
Header
|
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h
|
Include
|
#include "CompositingElement.h"
|
Source
|
/Engine/Plugins/Compositing/Composure/Source/Composure/Private/CompositingElement.cpp
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure")
void RegisterPassResult
(
FName ReferenceName,
UTexture * PassResult,
bool bSetAsLatestRenderResult
)
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