Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h |
Include |
#include "CompositingElement.h" |
Source |
/Engine/Plugins/Compositing/Composure/Source/Composure/Private/CompositingElement.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure|Element")
void SetOpacity
(
const float NewOpacity
)
Set the rendering opacity of current composure actor.
Parameter |
Description |
---|---|
NewOpacity |
The new opacity value set to the composure element. |