| AComposurePipelineBaseActor::GetRenderPriority()
|
Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePipelineBaseActor.h |
Include |
#include "ComposurePipelineBaseActor.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintSetter, Category="Composure|Element")
virtual int32 GetRenderPriority() const