| UObjectBase
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Module |
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Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePipelineBaseActor.h |
Include |
#include "ComposurePipelineBaseActor.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable, Config=Engine,
Meta=(ShortTooltip="Actor designed to implement compositing pipeline in a blueprint."))
class AComposurePipelineBaseActor : public AActor
Actor designed to implement compositing pipeline in a blueprint.
Name | Description | ||
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bAutoRun |
When set, we'll call EnqueueRendering() each frame automatically. |
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bAutoRunChildElementsAndSelf |
When set to false, all composure elements including itself's rendering will not automatically be called in the pipeline. |
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bRunInEditor |
With bAutoRun, this will run EnqueueRendering() in editor - enqueuing render calls along with Editor scene rendering. |
Name | Description | |
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AComposurePipelineBaseActor ( |
Name | Description | ||
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AreChildrenAndSelfAutoRun() |
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EnqueueRendering ( |
Entry point for a composure Blueprint to do its render enqueuing from. |
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GetRenderPriority() |
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IsActivelyRunning() |
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IsAutoRunSuspended() |
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SetAutoRun ( |
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SetAutoRunChildrenAndSelf ( |
Name | Description | ||
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RerunConstructionScripts() |
Rerun construction scripts, destroying all autogenerated components; will attempt to preserve the root component location. |