| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementTransforms.h |
Include |
#include "CompositingElements/CompositingElementTransforms.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable)
class UCompositingTonemapPass : public UCompositingElementTransform
Name | Description | ||
---|---|---|---|
|
float |
ChromaticAberration |
In percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners. |
|
ColorGradingSettings |
Color grading settings. |
|
|
FilmStockSettings |
Film stock settings. |
Name | Description | ||
---|---|---|---|
|
UTexture ... |
ApplyTransform_Implementation ( |