UCompositingTonemapPass

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Inheritance Hierarchy

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementTransforms.h

Include

#include "CompositingElements/CompositingElementTransforms.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable)
class UCompositingTonemapPass : public UCompositingElementTransform

Variables

Name Description

Public variable UProperty Category, Interp, Meta

float

 

ChromaticAberration

In percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.

Public variable UProperty Category, Interp, Meta

FColorGradingSe...

 

ColorGradingSettings

Color grading settings.

Public variable UProperty Category, Interp, Meta

FFilmStockSetti...

 

FilmStockSettings

Film stock settings.

Functions

Name Description

Public function Virtual

UTexture ...

 

ApplyTransform_Implementation

(
    UTexture* Input,
    UComposurePostProcessingPassProxy&...,
    ACameraActor* TargetCamera
)

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