FComposurePostMoveSettings

Windows
MacOS
Linux

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Public/ComposurePostMoves.h

Include

#include "ComposurePostMoves.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FComposurePostMoveSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FVector2D

 

Pivot

The normalized pivot point for applying rotation and scale to the image.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

RotationAngle

The anti clockwise rotation to apply to the image in degrees.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

Scale

The scale to apply to the image.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FVector2D

 

Translation

The translation to apply to the image.

Constructors

Name Description

Public function

FComposurePostMoveSettings()

Functions

Name Description

Public function Const

void

 

GetCroppingUVTransformationMatrix

(
    float AspectRatio,
    FMatrix* OutCropingUVTransform...,
    FMatrix* OutUncropingUVTransfo...
)

Returns UV transformation matrix and its inversed to crop.

Public function Const

FMatrix

 

GetProjectionMatrix

(
    float HorizontalFOVAngle,
    float AspectRatio
)

Returns a non-centered projection matrix.

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