Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureLensBloomPass.h |
Include |
#include "ComposureLensBloomPass.h" |
Source |
/Engine/Plugins/Compositing/Composure/Source/Composure/Private/ComposureLensBloomPass.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Outputs")
void BloomToRenderTarget()
Blurs the input into the output.