Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureTonemapperPass.h |
Include |
#include "ComposureTonemapperPass.h" |
Source |
/Engine/Plugins/Compositing/Composure/Source/Composure/Private/ComposureTonemapperPass.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Outputs")
void TonemapToRenderTarget()
Tone map the input into the output.