| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureTonemapperPass.h |
Include |
#include "ComposureTonemapperPass.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Collision, Object, Physics, SceneComponent, Transform),
ClassGroup="Composure", EditInlineNew, Meta=(BlueprintSpawnableComponent))
class UComposureTonemapperPass : public UComposurePostProcessPass
Tonemapper only pass implemented on top of the in-engine tonemapper.
Name | Description | ||
---|---|---|---|
|
float |
ChromaticAberration |
In percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners. |
|
ColorGradingSettings |
Color grading settings. |
|
|
FilmStockSettings |
Film stock settings. |
Name | Description | |
---|---|---|
|
UComposureTonemapperPass ( |
Name | Description | ||
---|---|---|---|
|
TonemapToRenderTarget() |
Tone map the input into the output. |