Composure

Windows
MacOS
Linux

Filters

Classes

Name

Description

Public class UClass BlueprintType

ACompositingCaptureBase

Base class for CG Compositing Elements

Public class UClass BlueprintType Meta

ACompositingElement

Public class UClass Blueprintable, BlueprintType Meta Config

AComposurePipelineBaseActor

Actor designed to implement compositing pipeline in a blueprint.

Public struct UStruct BlueprintType

FComposurePostMoveSettings

Public class

FComposureTonemapperUtils

Public struct

FComposureUtils

Public struct UStruct BlueprintType

FComposureUVMapSettings

Public class

FDynamicOnFinalPassRendered

Public class

FDynamicOnTransformPassRendered

Public class

IComposure

The public interface to this module

Public class

IComposurePlayerCompositingInterface

Public class UClass Meta

UComposureBlueprintLibrary

Public class UClass Blueprintable, BlueprintType ClassGroup, Meta

UComposureCompositingTargetComponent

Component intended to replace UComposurePlayerCompositingTarget - a object to bind to a APlayerCameraManager with a UTextureRenderTarget2D to be used as a player's render target.

Public class UClass ClassGroup, HideCategories, Meta editinlinenew

UComposureLensBloomPass

Bloom only pass implemented on top of the in-engine bloom.

Public class UClass Blueprintable, BlueprintType Meta editinlinenew

UComposureLensBloomPassPolicy

Bloom only rules used for configuring how UComposurePostProcessingPassProxy executes

Public class

UComposurePlayerCompositingInterface

Public class UClass BlueprintType

UComposurePlayerCompositingTarget

Object to bind to a APlayerCameraManager with a UTextureRenderTarget2D to be used as a player's render target.

Public class UClass ClassGroup, HideCategories, Meta editinlinenew

UComposurePostProcessingPassProxy

Generic component class which takes a UComposurePostProcessPassPolicy and executes it, enqueuing a post-process pass for the render frame.

Public class UClass

UComposurePostProcessPass

In engine post process based pass.

Public class UClass Abstract Blueprintable, BlueprintType

UComposurePostProcessPassPolicy

Abstract base class for setting up post passes.

Public class UClass ClassGroup, HideCategories, Meta editinlinenew

UComposureTonemapperPass

Tonemapper only pass implemented on top of the in-engine tonemapper.

Public class UClass Blueprintable, BlueprintType Meta editinlinenew

UComposureTonemapperPassPolicy

Tonemapper only rules used for configuring how UComposurePostProcessingPassProxy executes

Enums

Functions

Name Description

Public function

constexpr bo...

 

operator!

(
    ETargetUsageFlags E
)

Public function

constexpr ET...

 

operator&

(
    ETargetUsageFlags Lhs,
    ETargetUsageFlags Rhs
)

Public function

ETargetUsage...

 

operator&=

(
    ETargetUsageFlags& Lhs,
    ETargetUsageFlags Rhs
)

Public function

constexpr ET...

 

operator^

(
    ETargetUsageFlags Lhs,
    ETargetUsageFlags Rhs
)

Public function

ETargetUsage...

 

operator^=

(
    ETargetUsageFlags& Lhs,
    ETargetUsageFlags Rhs
)

Public function

constexpr ET...

 

operator|

(
    ETargetUsageFlags Lhs,
    ETargetUsageFlags Rhs
)

Public function

ETargetUsage...

 

operator|=

(
    ETargetUsageFlags& Lhs,
    ETargetUsageFlags Rhs
)

Public function

constexpr ET...

 

operator~

(
    ETargetUsageFlags E
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss