ICompElementManager::DeleteElementAndChildren

Deletes the specified element and all of its children.

Windows
MacOS
Linux

References

Module

ComposureLayersEditor

Header

/Engine/Plugins/Compositing/Composure/Source/ComposureLayersEditor/Public/ICompElementManager.h

Include

#include "ICompElementManager.h"

Syntax

void DeleteElementAndChildren
(
    const FName & ElementToDelete,
    bool bIsCalledFromEditor
)

Remarks

Deletes the specified element and all of its children.

Parameters

Parameter

Description

ElementToDelete

A valid element name

bIsCalledFromEditor

True if this function is called from editor. False if it is called from BP/C++. Its default value is true.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss