ICompElementManager::ResetMediaCapture

Re-Prompts the user to select a [UMediaOutput](API\Plugins\MediaIOCore\UMediaOutput) asset to associate the name element's media-capture pass with.

Windows
MacOS
Linux

References

Module

ComposureLayersEditor

Header

/Engine/Plugins/Compositing/Composure/Source/ComposureLayersEditor/Public/ICompElementManager.h

Include

#include "ICompElementManager.h"

Syntax

UCompositingMediaCaptureOutput * ResetMediaCapture
(
    const FName & ElementName
)

Remarks

Re-Prompts the user to select a UMediaOutput asset to associate the name element's media-capture pass with.

Parameters

Parameter

Description

ElementName

The name of the element to affect

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss