Module |
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Header |
/Engine/Plugins/Developer/Concert/ConcertMain/Source/Concert/Public/ConcertSettings.h |
Include |
#include "ConcertSettings.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FConcertClientSettings
Name | Description | ||
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AvatarColor |
The color used for the presence avatar in a session. |
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bReflectLevelEditorInGame |
When level editor changes are made, reflect those changes to the game equivalent property |
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ClientAuthenticationKey |
A key used to identify the clients during server discovery. |
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DesktopAvatarActorClass |
The desktop representation of this editor's user to other connected users |
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DiscoveryTimeoutSeconds |
The timespan at which discovered Multi-User server are considered stale if they haven't answered back |
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DisplayName |
The display name to use when in a session. |
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float |
LatencyCompensationMs |
Amount of latency compensation to apply to time-synchronization sensitive interactions |
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ServerPort |
The port to use to reach the server with static endpoints when launched through the editor. |
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SessionTickFrequencySeconds |
The timespan at which session updates are processed. |
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Tags |
Array of tags that can be used for grouping and categorizing. |
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VRAvatarActorClass |
The VR representation of this editor's user to other connected users |
Name | Description | |
---|---|---|
|
FConcertClientSettings() |