FConcertClientSettings

Windows
MacOS
Linux

References

Module

Concert

Header

/Engine/Plugins/Developer/Concert/ConcertMain/Source/Concert/Public/ConcertSettings.h

Include

#include "ConcertSettings.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FConcertClientSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere Config

FLinearColor

 

AvatarColor

The color used for the presence avatar in a session.

Public variable UProperty Category, EditAnywhere, AdvancedDisplay Config displayname

bool

 

bReflectLevelEditorInGame

When level editor changes are made, reflect those changes to the game equivalent property

Public variable UProperty Config

FString

 

ClientAuthenticationKey

A key used to identify the clients during server discovery.

Public variable UProperty Category, EditAnywhere, Meta Config noclear

FSoftClassPath

 

DesktopAvatarActorClass

The desktop representation of this editor's user to other connected users

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta Config displayname

int32

 

DiscoveryTimeoutSeconds

The timespan at which discovered Multi-User server are considered stale if they haven't answered back

Public variable UProperty Category, EditAnywhere Config

FString

 

DisplayName

The display name to use when in a session.

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta Config displayname

float

 

LatencyCompensationMs

Amount of latency compensation to apply to time-synchronization sensitive interactions

Public variable UProperty Category, EditAnywhere, AdvancedDisplay Config

uint16

 

ServerPort

The port to use to reach the server with static endpoints when launched through the editor.

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta Config displayname

int32

 

SessionTickFrequencySeconds

The timespan at which session updates are processed.

Public variable UProperty Category, EditAnywhere, AdvancedDisplay Config

TArray< FName >

 

Tags

Array of tags that can be used for grouping and categorizing.

Public variable UProperty Category, EditAnywhere, Meta Config noclear

FSoftClassPath

 

VRAvatarActorClass

The VR representation of this editor's user to other connected users

Constructors

Name Description

Public function

FConcertClientSettings()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss