[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, Category="Server Settings")
FString ServerName
Name of the server, or empty to use the default name. Can be specified on the server cmd with `-CONCERTSERVER=_
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, Category="Server Settings")
FString ServerName
Name of the server, or empty to use the default name. Can be specified on the server cmd with `-CONCERTSERVER=_