| UObjectBase
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Module |
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Header |
/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Source/ConcertSyncClient/Public/ConcertClientVRPresenceActor.h |
Include |
#include "ConcertClientVRPresenceActor.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Transient, NotPlaceable, Blueprintable)
class AConcertClientVRPresenceActor : public AConcertClientPresenceActor
A ConcertClientVRPresenceActor is a child of AConcertClientPresenceActor that is used to represent users in VR
Name | Description | ||
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LaserCoreMid |
Dynamic material for the laser |
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LaserMid |
Dynamic material for the laser |
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float |
LaserThickness |
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LeftControllerMeshComponent |
The left controller mesh |
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RightControllerMeshComponent |
The right controller mesh |
Name | Description | |
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AConcertClientVRPresenceActor ( |
Name | Description | ||
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HandleEvent ( |
Handle presence event received from the session for this actor |
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InitPresence ( |
Initialize the presence actor from a set of assets representing HMD, controllers and desktops |
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SetPresenceColor ( |
Set the presence color. Called by the presence manager to set the color of the client on the actor. |