AConcertClientVRPresenceActor

A ConcertClientVRPresenceActor is a child of [AConcertClientPresenceActor](API\Plugins\ConcertSyncClient\AConcertClientPresenceActor) that is used to represent users in VR

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

ConcertSyncClient

Header

/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Source/ConcertSyncClient/Public/ConcertClientVRPresenceActor.h

Include

#include "ConcertClientVRPresenceActor.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Transient, NotPlaceable, Blueprintable)
class AConcertClientVRPresenceActor : public AConcertClientPresenceActor

Remarks

A ConcertClientVRPresenceActor is a child of AConcertClientPresenceActor that is used to represent users in VR

Variables

Name Description

Public variable UProperty

UMaterialInstan...

 

LaserCoreMid

Dynamic material for the laser

Public variable UProperty

UMaterialInstan...

 

LaserMid

Dynamic material for the laser

Public variable UProperty Category BlueprintReadWrite

float

 

LaserThickness

Public variable UProperty

UStaticMeshComp...

 

LeftControllerMeshComponent

The left controller mesh

Public variable UProperty

UStaticMeshComp...

 

RightControllerMeshComponent

The right controller mesh

Constructors

Name Description

Public function

AConcertClientVRPresenceActor

(
    const FObjectInitializer& ObjectIn...
)

Overridden from AConcertClientPresenceActor

Name Description

Public function Virtual

void

 

HandleEvent

(
    const FStructOnScope& InEvent
)

Handle presence event received from the session for this actor

Public function Virtual

void

 

InitPresence

(
    const UConcertAssetContainer& InAs...,
    FName DeviceType
)

Initialize the presence actor from a set of assets representing HMD, controllers and desktops

Public function Virtual

void

 

SetPresenceColor

(
    const FLinearColor& InColor
)

Set the presence color. Called by the presence manager to set the color of the client on the actor.

Overridden from AActor

Name Description

Public function Virtual

void

 

Tick

(
    float DeltaSeconds
)

Function called every frame on this Actor.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss