IConcertClientPresenceManager

Windows
MacOS
Linux

References

Module

ConcertSyncClient

Header

/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Source/ConcertSyncClient/Public/IConcertClientPresenceManager.h

Include

#include "IConcertClientPresenceManager.h"

Syntax

class IConcertClientPresenceManager

Destructors

Functions

Name Description

Public function Const

FTransform

 

GetPresenceTransform

(
    const FGuid& EndpointId
)

Get the presence actor transform for the specified client endpoint id

Public function Const

FString

 

GetPresenceWorldPath

(
    const FGuid& EndpointId,
    EEditorPlayMode& OutEditorPlayMode
)

Returns the path to the UWorld object opened in the editor of the specified client endpoint.

Public function

void

 

InitiateJumpToPresence

(
    const FGuid& InEndpointId,
    const FTransform& InTransformOffet
)

Jump (teleport) to another presence

Public function

void

 

SetPresenceEnabled

(
    const bool bIsEnabled
)

Set whether presence is currently enabled and should be shown (unless hidden by other settings)

Public function

void

 

SetPresenceModeFactory

Set the presence mode factory The factory creates the presence mode for the manager

Public function

void

 

SetPresenceVisibility

(
    const FString& InDisplayName,
    bool bVisibility,
    bool bPropagateToAll
)

Set presence visibility by name

Public function

void

 

SetPresenceVisibility

(
    const FGuid& EndpointId,
    bool bVisibility,
    bool bPropagateToAll
)

Set presence visibility of the specified client endpoint id

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