[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, Category="Concert Data Store Message")
FConcertDataStore_StoreValue Value
Contains the stored value if the ResponseCode == EConcertDataStoreResultCode::Fetched, otherwise, it is left empty. The server doesn't sent back the stored value when the client successfully stores it. The client is expected to keep the value it sent.
TConcertDataStoreResult::GetValue() to deserialize the payload.