FConcertReliableHandshakeData

Handshake used to negotiate a reliable channel between endpoints (also uses the ReliableChannelId from the base message)

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Inheritance Hierarchy

References

Module

ConcertTransport

Header

/Engine/Plugins/Developer/Concert/ConcertMain/Source/ConcertTransport/Public/ConcertTransportMessages.h

Include

#include "ConcertTransportMessages.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FConcertReliableHandshakeData : public FConcertEndpointDiscoveryEvent

Remarks

Handshake used to negotiate a reliable channel between endpoints (also uses the ReliableChannelId from the base message)

Variables

Name Description

Public variable UProperty Category, EditAnywhere, AdvancedDisplay Config

int64

 

EndpointTimeoutTick

It's a timespan encoded in ticks.

Public variable UProperty

EConcertReliabl...

 

HandshakeState

State of the handshake

Public variable UProperty Category, AdvancedDisplay visibleanywhere

uint16

 

NextMessageIndex

The next message index that the remote endpoint is going to send

Public variable UProperty Category, AdvancedDisplay visibleanywhere

uint16

 

ReliableChannelId

Channel ID we're going to send reliable messages of

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