FContentBrowserAssetFileItemDataPayload::LoadAsset

Windows
MacOS
Linux

References

Module

ContentBrowserAssetDataSource

Header

/Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Public/ContentBrowserAssetDataPayload.h

Include

#include "ContentBrowserAssetDataPayload.h"

Source

/Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Private/ContentBrowserAssetDataPayload.cpp

Syntax

UObject * LoadAsset() const

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss