FContentBrowserCompiledAssetDataFilter

Windows
MacOS
Linux

References

Module

ContentBrowserAssetDataSource

Header

/Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Public/ContentBrowserAssetDataSource.h

Include

#include "ContentBrowserAssetDataSource.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FContentBrowserCompiledAssetDataFilter

Variables

Name Description

Public variable

bool

 

bFilterExcludesAllAssets

Asset filtering.

Public variable

bool

 

bRecursivePackagePathsToExclude

Public variable

bool

 

bRecursivePackagePathsToInclude

On-demand filtering (always recursive on PathToScanOnDemand)

Public variable

bool

 

bRunFolderQueryOnDemand

Folder filtering.

Public variable

TSet< FName >

 

CachedSubPaths

Cached filtering.

Public variable

TArray< FAssetD...

 

CustomSourceAssets

Legacy custom assets.

Public variable

TSet< FName >

 

ExcludedPackagePaths

Public variable

FARCompiledFilt...

 

ExclusiveFilter

Public variable

FARCompiledFilt...

 

InclusiveFilter

Public variable

FBlacklistPaths

 

PackagePathsToExclude

Public variable

FBlacklistPaths

 

PackagePathsToInclude

Public variable

FBlacklistPaths

 

PathBlacklist

Public variable

TSet< FString >

 

PathsToScanOnDemand

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