AControlRigGizmoActor::IsHovered

Get whether the control is hovered

Windows
MacOS
Linux

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRigGizmoActor.h

Include

#include "ControlRigGizmoActor.h"

Source

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Private/ControlRigGizmoActor.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintGetter)
virtual bool IsHovered() const

Remarks

Get whether the control is hovered

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