AControlRigGizmoActor::OnManipulatingChanged

Event called when the manipulating state of this control has changed

Windows
MacOS
Linux

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRigGizmoActor.h

Include

#include "ControlRigGizmoActor.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent)
void OnManipulatingChanged
(
    bool bIsManipulating
)

Remarks

Event called when the manipulating state of this control has changed

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