Module |
|
Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRigGizmoActor.h |
Include |
#include "ControlRigGizmoActor.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent)
void OnTransformChanged
(
const FTransform & NewTransform
)
Event called when the transform of this control has changed