Module |
|
Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRigGizmoActor.h |
Include |
#include "ControlRigGizmoActor.h" |
Source |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Private/ControlRigGizmoActor.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ControlRig|Gizmo")
void SetGlobalTransform
(
const FTransform & InTransform
)
This returns root component transform based on attach when there is no attach, it is based on 0