| FAnimNode_Base::NeedsOnInitializeAnimInstance()
|
Module |
|
Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/AnimNode_ControlRigBase.h |
Include |
#include "AnimNode_ControlRigBase.h" |
virtual bool NeedsOnInitializeAnimInstance() const
For nodes that need some kind of initialization that is not dependent on node relevancy (i.e. it is insufficent or inefficent to use Initialize_AnyThread), return true here.
that this is called at load on the UAnimInstance CDO to avoid needing to call this at runtime.